AI Insights · Timothy · July 2022
Top Down Games on iOS in Bolivia: Q2 2022 Performance
In Q2 2022, top-down games on iOS in Bolivia saw varied performance in terms of downloads and revenue. Sensor Tower data provides insights into the trends for the top 5 games.
During the second quarter of 2022, top-down games on the iOS platform in Bolivia exhibited diverse performance metrics. Using data from Sensor Tower, we can explore the trends in weekly downloads and revenue for the top 5 games: Clash Royale, Ludo Club・Fun Dice Board Game, 8 Ball Pool™, Among Us!, and Count Masters: Crowd Runner 3D.
Clash Royale from Supercell saw its weekly revenue peak at about $977 at the end of March, with a general downward trend throughout the quarter, ending at approximately $278 in the last week of June. Weekly downloads followed a similar declining pattern, starting at 1.03K in late March and decreasing to around 386 by the end of June.
Ludo Club・Fun Dice Board Game from Moonfrog had a more stable performance. Revenue peaked at around $84 in late May, with fluctuations throughout the quarter, ending at roughly $52 in the last week of June. Weekly downloads remained relatively steady, hovering between 372 and 491, with a slight decrease towards the end of the quarter.
8 Ball Pool™ by Miniclip.com experienced consistent revenue, with minor fluctuations. The highest revenue of approximately $84 was seen at the end of March, and it ended the quarter at around $65. Downloads also showed steady numbers, peaking at 399 in mid-April and staying around the 300 mark towards the end of June.
Among Us! from InnerSloth LLC displayed a gradual increase in weekly revenue, reaching approximately $40 in early June and ending at about $38 by the last week of June. Download numbers surged significantly in June, peaking at 541 in the week of June 20th, up from 252 at the start of the quarter.
Count Masters: Crowd Runner 3D by Freeplay LLC had a relatively low revenue, with occasional spikes such as $16 in mid-May and $12 in mid-April. Weekly downloads showed a steady increase towards the end of the quarter, starting at 422 in late March and rising to 296 by the end of June.
For more detailed insights and data on the performance of these games and others, visit Sensor Tower.